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For Team Members

I am a new member, what should I do?

1) Here is the list of the department leads:

Unity programmers  – Contact the development lead Utkarsh Dwivedi. 

Technical – Contact the tech lead Tin Pham

Anyone else – Contact the producer Andre Edgarian

2) Read the GDD. Everything in the GDD is important to know, but if you are short on time:​

3) Read this page in its entirety, and make sure you have access to all the technology we use.

4)Pick up a task that needs doing and is not yet assigned ( from the asset list), or take a task off a team member that is overloaded and notify your lead via Discord message that you’re on it!

The GDD is the first thing you have to read through. It will help you understand what we are doing and how we are doing it. It will answer most of your questions and will help you come up to speed really fast.

The GDD is a “living” document, meaning that the information in it will change and more is added as the development is going along.

Due dates for deliverables are always on Wednesday, in accordance to the class schedule. Every week a scrum presentation is made by the team members stating all advancements in development from last week. Every scrum presentation must concentrate on 3 areas:

  1. Past – all the development of last week, be it coding, concept art, playtesting or anything that is in between. In the scrums you should go down to detail, but not too deep. A picture worth a thousands words – use one picture or short video (which is like a 1000000 words, depends on frame rate) to show the new feature, model, animation etc.

  2. Present -lessons learned from the last week: playtesting conclusions, organizational changes, new process etc, also what do plan on changing, and our status according to schedule.

  3. Future – What is expected to be completed this week and by whom.

Before coming to class to show the scrum, we should make sure all deliverables due have received attention in the presentation.

Team Meetings

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Monday @4pm

Communication

Inner Space Studios uses multiple channels of communication to cooperate on different assignments:

  • Discord - Main communication tool. Every messages is important.

  • Google Drive – To collaborate on files that require inputs from multiple people, Google drive is a great solution. It is used to share asset lists, design documents, presentations and more.

  • Other communications – We rarely use Skype or text messages, but they exist as methods of urgent messaging and in case that someone is unavailable otherwise.

Schedule

The project’s Gantt chart is fed off the tasks list on Drive. The task list (and therefore the chart too) is updated constantly, by the producer and the team leads, so make sure to stay on top of your tasks, and check for new tasks or changes often.

Playtesting

Playtesters are to be referred to this website's homepage under the About the studio section. In there one can find links to the newest build. The playtesting survey is also on that page, above the most current build. Surveys are updated almost weekly to accommodate new game features that were implemented in the latest builds. 

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